// cout << "Skipped pixel " << pixeli << " for noise calc in frame " << fFrameNumber << ", because fHittedPixel: " << fHittedPixel[pixeli] << endl;
}
}
- if (pedestalhighinthisframe)
- cout<<"\rFrame: "<<fFrameNumber<< " --> Pedestal suspiciously high!"<<endl;
- if (noisehighinthisframe)
- cout<<"\rFrame: "<<fFrameNumber<< " --> Noise suspiciously high!"<<endl;
+// if (pedestalhighinthisframe)
+// cout<<"\rFrame: "<<fFrameNumber<< " --> Pedestal suspiciously high!"<<endl;
+// if (noisehighinthisframe)
+// cout<<"\rFrame: "<<fFrameNumber<< " --> Noise suspiciously high!"<<endl;
if (fFrameNumber%Frames == 0 && RefillNoiseBranch)
{
- cout << fNoise[0] << " ";
if(fSave)
{
Float_t PEDESTAL;